Moved i/o content to kerno.c
Added function for integer -> string (library pending) Modified makefile to reflect use of include/ dir
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5dd086565f
commit
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4 changed files with 132 additions and 56 deletions
16
Makefile
16
Makefile
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@ -5,10 +5,10 @@ AS := $(CROSS)as
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CC := $(CROSS)gcc
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LD := $(CROSS)ld
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QEMU := qemu-system-i386
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INCLUDES:= include/
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CFLAGS := -ffreestanding -nostdlib -lgcc -g
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LDFLAGS := -T linker.ld -nostdlib
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CFLAGS := -I $(INCLUDES) -O2 -Wall -Wextra -ffreestanding -nostdlib -lgcc -g
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LDFLAGS := -T linker.ld -nostdlib
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SRC_DIR := src
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OBJ_DIR := obj
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@ -58,9 +58,17 @@ clean:
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iso: $(OUT_ISO)
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.PHONY: run
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run:
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run: $(OUT_ELF)
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$(QEMU) -kernel $(OUT_ELF)
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.PHONY: debug
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debug:
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$(QEMU) -s -S -kernel $(OUT_ELF)
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.PHONY: run_iso
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run_iso:
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$(QEMU) -cdrom $(OUT_ISO)
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.PHONY: debug_iso
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debug_iso:
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$(QEMU) -s -S -cdrom $(OUT_ISO)
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35
include/kernio.h
Normal file
35
include/kernio.h
Normal file
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@ -0,0 +1,35 @@
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#ifndef KERNIO_H
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#define KERNIO_H
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#define VGA_GRID_COLS 79
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#define VGA_GRID_ROWS 25
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#include <stdint.h>
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/*
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* CONSTANTS AND VARIABLES
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*/
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//Information on the VGA buffer
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extern volatile uint16_t* const vga_buffer;
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//grid is top left origin. This is our cursor!
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extern int cursor_col;
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extern int cursor_row;
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extern uint16_t vga_attributes; // Black background, White foreground
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/*
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* Functions
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*/
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//Clear the VGA buffer
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void vga_clear();
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//Put a character in the VGA buffer and move the cursor to the right by one
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void vga_putc(char c);
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void vga_set_attributes(uint8_t attributes);
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void vga_print(const char* out);
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void vga_println(const char* out);
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#endif
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57
src/kernio.c
Normal file
57
src/kernio.c
Normal file
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@ -0,0 +1,57 @@
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#include "kernio.h"
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#include <stddef.h>
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/*
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* VARS
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*/
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int cursor_col = 0;
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int cursor_row = 0;
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volatile uint16_t* const vga_buffer = (uint16_t*)0xB8000;
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uint16_t vga_attributes = 0x0F00;
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void vga_clear() {
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for (int col = 0; col < VGA_GRID_COLS; col ++) {
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for (int row = 0; row < VGA_GRID_ROWS; row ++) {
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//works out to iterating every cell
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const size_t index = (VGA_GRID_COLS * row) + col;
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//vga buffer looks something like xxxxyyyyzzzzzzzz
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//x=bg color
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//y=fg color
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//c=character to use
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//Therefore, to write, we just take our color data and tack on the character to the end.
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vga_buffer[index] = vga_attributes | ' '; //blank out
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}
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}
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}
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void vga_putc(char c)
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{
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//Check for some freaky escape character first
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if(c == '\n') {
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cursor_col = 0;
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cursor_row = (cursor_row + 1) % 25;
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return;
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}
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//Calculate where in the vga buffer to put the character
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const size_t index = (VGA_GRID_COLS * cursor_row) + cursor_col;
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//VGA buffer cell consists of the first half attributes, second half character
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vga_buffer[index] = vga_attributes | c;
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cursor_col++;
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}
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void vga_set_attributes(uint8_t attributes) {
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vga_attributes = ((uint16_t)attributes) << 8;
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}
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void vga_print(const char* out)
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{
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for (int i = 0; out[i] != '\0'; i++)
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vga_putc(out[i]);
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}
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void vga_println(const char* out) {
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vga_print(out);
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vga_print("\n");
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}
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80
src/main.c
80
src/main.c
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@ -1,55 +1,30 @@
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// Reworked sample code from OSDev! Stripped down some of the extra stuff to leave as an exercise.
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//Headers provided by GCC :). No need for libs! We don't even have those yet.
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#include <stddef.h>
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//Our own code, at this point...
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//#include <stddef.h>
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#include <stdint.h>
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#include "kernio.h"
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//convert digits from int num to buffer buf. in hex. This is 32 bit only for now!
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//WARN: integer is written from right to left into the buffer, and will halt if the buffer is too small.
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void i_to_str(uint32_t num, char* buf, int size) {
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//null terminate the string
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buf[--size] = '\0';
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while(size > 0 && (num) != 0){
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int isolated_num = num % 0x10;
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if(isolated_num > 9){
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isolated_num+=7;
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}
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buf[--size] = '0' + isolated_num;
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num/=0x10;
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}
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//VGA buffer is the easiest way to write to the screen at this stage. it's just a massive array with two datapoints: what color, and what character?
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//array starts at the absolute address 0xB8000
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volatile uint16_t* vga_buffer = (uint16_t*)0xB8000;
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//the VGA buffer is 80x25 to represent the screen.
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const int GRID_COLS = 80;
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const int GRID_ROWS = 25;
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//grid is top left origin. This is our cursor!
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int cursor_col = 0;
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int cursor_row = 0;
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uint16_t term_color = 0x0F00; // Black background, White foreground
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//wipe the screen
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void term_clear() {
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for (int col = 0; col < GRID_COLS; col ++) {
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for (int row = 0; row < GRID_ROWS; row ++) {
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//works out to iterating every cell
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const size_t index = (GRID_COLS * row) + col;
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//vga buffer looks something like xxxxyyyyzzzzzzzz
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//x=bg color
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//y=fg color
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//c=character to use
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//Therefore, to write, we just take our color data and tack on the character to the end.
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vga_buffer[index] = term_color | ' '; //blank out
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}
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}
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}
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//
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void term_printc(char c)
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{
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const size_t index = (GRID_COLS * cursor_row) + cursor_col; //where am i puttin it
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vga_buffer[index] = term_color | c; //put it there by putting color+char into that spot in the array
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cursor_col++; //next time put it in the next spot.
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}
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//print a string!
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void term_println(const char* out)
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{
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for (int i = 0; out[i] != '\0'; i++)
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term_printc(out[i]);
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//go to the next line for a println func.
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cursor_col = 0;
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cursor_row++;
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//now shift the whole thing to the left
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if(size != 0) {
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while(buf[size]!='\0') {
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*buf = buf[size];
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buf++;
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}
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*buf = '\0';
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}
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}
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@ -58,10 +33,11 @@ void kern_main()
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{
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//wipe the screen
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term_clear();
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vga_clear();
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//IT IS TIME. TO PRINT.
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term_println("hello my chungus world");
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term_println(":100:");
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char lol[5];
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i_to_str(0xCAFEBABE, lol, 5);
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vga_println(lol);
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}
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