Definitely plan on using more assembly for... assorted assembly related

tasks, so I'm doing some housekeeping.

gdt structure and related pointers go to gdt.structure.
multiboot magic numbers go into multiboot.s.
main code routine goes to start.s for bootstrapping C.
This commit is contained in:
lordtet 2025-06-11 00:27:15 -04:00
parent 8fadee6baf
commit 978fd36490
4 changed files with 78 additions and 70 deletions

56
src/gdt.s Normal file
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@ -0,0 +1,56 @@
global gdtr
section .gdt_sect
gdt:
;Null descriptor
dd 0x00000000
dd 0x00000000
;Kernel code segment.
;Limit: in 4kib pages. 0xFFFFF * 4K = full address space.
dw 0xFFFF
;Base: Start at 0. We want the whole thing.
dw 0
;ALSO BASE: bits 16-23. All zeroes, still.
db 0
;Access byte. Defines flags for access permissions to the segment. This segment is:
;RX, and code/data segment
db 0b10011010
;Next two segments are nibbles so I put them together (cant db only a nibble at once).
;Upper limit bits (right hand nibble) is all ones to fill out the full 4gib in pages
;Flags (left hand nibble) are set to say that the limit is meant to be read as pages, and we're working in 32bit.
db 0b11001111
;Final upper base bits. Still zero lol.
db 0
;Done! Now we move onto our next table entries, they are back to back.
;Kernel Data Segment
dw 0xFFFF
dw 0
db 0
db 0b10010010
db 0b11001111
db 0
;User Code Segment
dw 0xFFFF
dw 0
db 0
db 0b11111010
db 0b11001111
db 0
;User Data Segment
dw 0xFFFF
dw 0
db 0
db 0b11110010
db 0b11001111
db 0
;Task State Segment
;For a lot of this it's going to be zeroes so we can do it dynamically later (such as finding &tss).
;Really, we just want to set the access bytes correctly.
dd 0
db 0
db 0b10001001
dw 0
gdtr:
dw gdtr - gdt - 1
dd gdt

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@ -8,6 +8,11 @@
//finally, main. //finally, main.
void kern_main(uint32_t multiboot_magic, mb_info_t* multiboot_info) void kern_main(uint32_t multiboot_magic, mb_info_t* multiboot_info)
{ {
//Hello C! Let's get to work in cleaning up our environment a bit and creating some safety.
//First interrupts.
//wipe the screen //wipe the screen
vga_clear(); vga_clear();
//We're going to use this buffer as our 8char hex representation for reading mem //We're going to use this buffer as our 8char hex representation for reading mem

13
src/multiboot.s Normal file
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@ -0,0 +1,13 @@
;multiboot for GRUB to boot it. Ideally stage01_bootloader will be able to support the multiboot standard.
;regardless of who's doing it, we have to set the required stuff
MB_MAGIC equ 0x1BADB002 ; bytes that bootloader will use to find this place
MB_FLAGS equ (1 << 0) | (1 << 1) ; flags request the following from the bootloader: maintain page boundaries + provide a memory map
MB_CHECKSUM equ (0 - (MB_MAGIC + MB_FLAGS)) ; Fails if checksum doesn't pass. Kind of arbitrary, but required.
;Now we actually place the multiboot stuff into the resulting executable...
section .multiboot align=4
dd MB_MAGIC
dd MB_FLAGS
dd MB_CHECKSUM

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@ -1,24 +1,12 @@
;C main function for our kernel ; Bootloader places us in 32 bit mode :)
;See: kernel.c
bits 32 bits 32
;Some symbols we'll need from other files...
extern kern_main extern kern_main
extern gdtr
;This will be our entrypoint function name - gotta initialize it now as global so the linker knows later. ;This will be our entrypoint function name - gotta initialize it now as global so the linker knows later.
global start global start
;multiboot for GRUB to boot it. Ideally stage01_bootloader will be able to support the multiboot standard.
;regardless of who's doing it, we have to set the required stuff
MB_MAGIC equ 0x1BADB002 ; bytes that bootloader will use to find this place
MB_FLAGS equ (1 << 0) | (1 << 1) ; flags request the following from the bootloader: maintain page boundaries + provide a memory map
MB_CHECKSUM equ (0 - (MB_MAGIC + MB_FLAGS)) ; Fails if checksum doesn't pass. Kind of arbitrary, but required.
;Now we actually place the multiboot stuff into the resulting executable...
section .multiboot align=4
dd MB_MAGIC
dd MB_FLAGS
dd MB_CHECKSUM
; Set up for C code. Practically the only requirement for C-generated assembly to work properly is alignment and the presence of a stack. ; Set up for C code. Practically the only requirement for C-generated assembly to work properly is alignment and the presence of a stack.
section .bss align=16 section .bss align=16
stack_bottom: stack_bottom:
@ -26,65 +14,11 @@ section .bss align=16
;Remember, stack grows DOWNWARD! So the last thing in the section -> the highest memory address -> the very first thing on the stack! ;Remember, stack grows DOWNWARD! So the last thing in the section -> the highest memory address -> the very first thing on the stack!
;Therefore, we put a label here to represent the top of our stack for later. ;Therefore, we put a label here to represent the top of our stack for later.
stack_top: stack_top:
;We're gonna throw the TSS here too.
tss: tss:
resb 104 resb 104
;We're putting the GDT here. I'll be thoroughly commenting the first entry for my own understanding. Rest will be minimal.
section .gdt_sect
gdt:
;Null descriptor
dd 0x00000000
dd 0x00000000
;Kernel code segment.
;Limit: in 4kib pages. 0xFFFFF * 4K = full address space.
dw 0xFFFF
;Base: Start at 0. We want the whole thing.
dw 0
;ALSO BASE: bits 16-23. All zeroes, still.
db 0
;Access byte. Defines flags for access permissions to the segment. This segment is:
;RX, and code/data segment
db 0b10011010
;Next two segments are nibbles so I put them together (cant db only a nibble at once).
;Upper limit bits (right hand nibble) is all ones to fill out the full 4gib in pages
;Flags (left hand nibble) are set to say that the limit is meant to be read as pages, and we're working in 32bit.
db 0b11001111
;Final upper base bits. Still zero lol.
db 0
;Done! Now we move onto our next table entries, they are back to back.
;Kernel Data Segment
dw 0xFFFF
dw 0
db 0
db 0b10010010
db 0b11001111
db 0
;User Code Segment
dw 0xFFFF
dw 0
db 0
db 0b11111010
db 0b11001111
db 0
;User Data Segment
dw 0xFFFF
dw 0
db 0
db 0b11110010
db 0b11001111
db 0
;Task State Segment
;For a lot of this it's going to be zeroes so we can do it dynamically later (such as finding &tss).
;Really, we just want to set the access bytes correctly.
dd 0
db 0
db 0b10001001
dw 0
gdtr:
dw gdtr - gdt - 1
dd gdt
;Actual code. Entry point goes here! ;Actual code. Entry point goes here!
section .text section .text
;Here it is! ;Here it is!